Nodevember 2021 is here! Nodevember is a yearly event during the month of November, to encourage and promote procedural art. It is a challenge, not a contest. No matter your field or skill level, any and all node-based/procedural creations are welcome! In fact, Nodevember is a fantastic opportunity to challenge yourself to learn new things […]
Nodevember
Nodevember is a yearly event to encourage and promote procedural art. Shade is a great way to explore and learn procedural art anytime/anywhere from the comfort of your iPhone or iPad. Get it here (7 day free trial, no subscription just to decide if it’s for you) The prompts are nearly here! Get inspired to […]
Making Materials in Shade Part 1
With Shade 1.2, many new things are possible. One of the biggest additions is the new material workflow. This allows you to make detailed tileable texture maps for Codea, Unity, Unreal and any other engine you fancy This is a little different than just making a shader by itself, since these maps are generally baked […]
Shade 1.1
The latest update to Shade is now out! These are the new features that make it easier to use and much more powerful Export Plugins The biggest new feature in this version of Shade is the Export Plugin system. By default, Shade allows you to export your shaders to Codea and Unity. Now you can […]