March 14

Crabitron Update and GDC!

This year Two Lives Left will be heading to GDC! We intend to use this as an opportunity to network with and participate in wider circles of the game development community. This is our first time attending an industry Read more

October 28


I'm writing this post to summarise a few exciting developments that happened in the last week or so. GCAP For those who don't know, last week was the annual Game Connect Asia Pacific conference (GCAP) held in Read more

April 19

Crabitron OUT NOW!

April 19, 2013 - Two Lives Left has released Crabitron, a lovingly crafted iPad game about destroying the universe as a Giant Space Crab. It is available for $4.99 on the App Store. Crabitron is designed around Read more

April 15

Accidental Crab

We decided to approach Crabitron's development like this: Create a bare-minimum version (lets call this Version Alpha) and submit it to the app store but leave it unreleased Continue to work on an improved and Read more

February 7

Codea 1.5 Submitted

After lots of commits. $ git shortlog -s -n 1680 Simeon 311 John 143 Dylan And translations. Codea 1.5 has finally been submitted to Apple for review. Read more

February 3

CRABITRON — Tell us your Crab Ranks!

We need your help! Crabitron earns ranks as he destroys worlds — and we need you to come up with names for them. Just follow @CRABITRON and tweet your suggested Crab Rank names with the #CRABITRON hash tag. We'll Read more

January 18

Codea — New Trailer

Codea now has a brand new trailer. It's designed to replace the old one (from back when it was still named "Codify"). It mostly shows the basics, but also a preview of some of the smaller new features coming in Read more

April 24

Cargo-Bot Released

Cargo-Bot – The first game on the App Store programmed on an iPad – has been released. http://www.youtube.com/watch?feature=player_embedded&v=mPWWDOjtO9s The Press Release follows. Cargo-Bot The First Read more