Shade  1.1

The latest update to Shade is now out! These are the new features that make it easier to use and much more powerful Export Plugins The biggest new feature in this version of Shade is the Export Plugin system. By default, Shade allows you to export your shaders to Codea and Unity. Now you can […]

Looking Through the Shade UI

Shade is finally available for pre-order on the App Store. It’s free with a 14-day trial, so if you want to see some of these things in action go pre-order it for when it comes out on March 15 You might be surprised to learn that a considerable part of Shade was actually coded on […]

What’s Next for iPad Creativity

This is my vision for the future of iPad creativity Here is Shade, our upcoming shader tool, and my paint app running side-by-side. I’m painting on the left and my surface in Shade is updating in real-time This is all going through the iOS file system. How cool is that? The Components First, I needed […]

Detailing the iOS Menu

This continues my previous post on building a Mac style menu for iOS. In this post I’m going to walk you through all the other details that make this work. Navigating with Touch I’ve talked about how to make the menu look good, let’s talk about making it feel good. I started by looking at […]

The iOS Menu

Codea is our iPad app for creative coding. I’ve been developing a universal version for some time. It’s hard to take a complicated, eight-year-old iPad coding environment and bring it to iPhone. There’s so many damn features that need to work in so many damn configurations. Autolayout takes care of many of these issues (thanks, […]