This game came out of an argument about whether one could design a game to express a specific idea using only game mechanics. My argument was that you can’t – that you need to at least imply some relation to the real world to express ideas.
So that night I decided to spend a few hours prototyping an abstract game based on my idea of “supply and demand.” You can play it here.
I’m not sure whether I succeeded. I’ve asked people to play it and tell me what they thought it represented, some of the answers I received:
- Bacteria
- Social Networks
- Finance
- Balance
Out of those, balance was probably the closest to what I intended to express.






