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Author Archives: simeon
Codea and Code Sharing
I’ve seen a number of interpretations about why Codea’s project sharing feature was removed. Here’s what happened.
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Posted in Codea, Dev, iOS, News
11 Comments
Codea Forums & Rename
Codea (Codify) has a flourishing community you can join here: http://twolivesleft.com/Codea/Talk All sorts of cool projects and hacks have been developed. Such as importing your own graphics, a vector font renderer, and a project for porting Codea/Codify projects to Mac, … Continue reading
Posted in Codea, Codify, iPad, News
2 Comments
Codify Dungeon Roller
Made this on the plane flight to Singapore. Shows some of the new features in Codify 1.1
Posted in Codify, Dev, Games, iPad, Prototypes
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Codify Preview
Codify is really getting there. An older build currently sits ‘In Review’ with Apple, but here’s how it’s looking at the moment.
Space Sharks with frickin’ laser beams
On their frickin’ heads. John just added these to the game – so we made them giant and tried to eat them.
Crabitron & Friends
Join CRABITRON as he wanders the AVCON show floor! We made this little piece while showing Crabitron at the AVCon Indie Games Room this year. John filmed and I edited. Music by Kevin MacLeod. You can see more photos from … Continue reading
Posted in Shows
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CRABITRON ANNOUNCED
TouchArcade has just revealed our new game: CRABITRON. It’s a giant space crab simulation for iPad. See the video!
Can You Express a Concept with Game Mechanics Only?
This game came out of an argument about whether one could design a game to express a specific idea using only game mechanics. My argument was that you can’t – that you need to at least imply some relation to … Continue reading
Cartoon Styled Explosions
I wrote this processing prototype to generate cartoon styled explosions for our next game. It took about two hours to get the basic burst effect. I’ll be adding debris trails and smoke to it when I next get some time, … Continue reading
Posted in Animation, Art, Code, Processing, Prototypes
Tagged animation, code, prototype
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