Author Archives: simeon

Codea and Code Sharing

I’ve seen a number of interpretations about why Codea’s project sharing feature was removed. Here’s what happened.
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Posted in Codea, Dev, iOS, News | 11 Comments

Codea Forums & Rename

Codea (Codify) has a flourishing community you can join here: http://twolivesleft.com/Codea/Talk All sorts of cool projects and hacks have been developed. Such as importing your own graphics, a vector font renderer, and a project for porting Codea/Codify projects to Mac, … Continue reading

Posted in Codea, Codify, iPad, News | 2 Comments

Codify Official Video

Here it is.

Posted in Code, Codify, Design, Dev, iPad, Prototypes | 34 Comments

Codify Dungeon Roller

Made this on the plane flight to Singapore. Shows some of the new features in Codify 1.1

Posted in Codify, Dev, Games, iPad, Prototypes | Comments Off

Codify Preview

Codify is really getting there. An older build currently sits ‘In Review’ with Apple, but here’s how it’s looking at the moment.

Posted in Code, Codify, Design, Dev, iPad | 5 Comments

Space Sharks with frickin’ laser beams

On their frickin’ heads. John just added these to the game – so we made them giant and tried to eat them.

Posted in Crabitron, Dev, Games | 1 Comment

Crabitron & Friends

Join CRABITRON as he wanders the AVCON show floor! We made this little piece while showing Crabitron at the AVCon Indie Games Room this year. John filmed and I edited. Music by Kevin MacLeod. You can see more photos from … Continue reading

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CRABITRON ANNOUNCED

TouchArcade has just revealed our new game: CRABITRON. It’s a giant space crab simulation for iPad. See the video!

Posted in Games, iOS, iPad | Tagged , , , | 1 Comment

Can You Express a Concept with Game Mechanics Only?

This game came out of an argument about whether one could design a game to express a specific idea using only game mechanics. My argument was that you can’t – that you need to at least imply some relation to … Continue reading

Posted in Code, Games, Processing, Prototypes | Tagged , | Comments Off

Cartoon Styled Explosions

I wrote this processing prototype to generate cartoon styled explosions for our next game. It took about two hours to get the basic burst effect. I’ll be adding debris trails and smoke to it when I next get some time, … Continue reading

Posted in Animation, Art, Code, Processing, Prototypes | Tagged , , | Comments Off